Resume

James Williams

17610 Woodbine

Redford, MI 48219

313-585-5499

Education:

IADT – Troy, MI

Bachelors of Fine Arts in Game Production,         Nov. 2008 – 2014

Objective:

To be a member of a professionally managed organization that provides challenging opportunities and vertical growth in the field of game development.

 Skills & expertise:

Autodesk 3ds Max 2013

Modeling

Texturing

Lighting/Rendering

Animating

Autodesk Maya 2013

Modeling

Adobe Photoshop

Texturing

Photo Editing

XNormal/NDo2

Texturing

Pixologic Zbrush

Sculpting

Engines:

Unity 3D

Languages:

Unity Script

C#

 

Work history: 

Information Sytems Resources        Dearborn, MI           July 2005 – Current

Networking/Production Manager

I  currently supervise a team of  10 workers in all aspects of daily operations including but not limited to production, shipping and receiving and daily work assignments. My extra duties include desktop and network troubleshooting while maintaining 90% inventory accuracy and processing equipment using various online and offline asset management systems. I am also responsible for maintaining and creating job specific bar code systems for all customer assets. My job also includes technical support to all employees and upkeep of company equipment. I am also a reserve truck driver and forklift operator.

 

Titan Art              Detroit, MI           July 2012 – Current

Freelance 3d Modeling

–       Making rough concepts into low-poly models for games

–       Turning 2d concepts into high-poly models for 3d print

–       Creating assets/props for indie games as needed

–       Creating assets for a future online 3d model store

 

Wraptor Skin            Wyandotte, MI             Contract

Product Modeling and Conceptualization

–       Expanded on current product being sold

–       Assisted in the development of additional spray bottle mounts

–       Rigging and animating models for presentation video

 

Omega GT Racing      United Kingdom          Contract

Modeling for 3d Print

–       Created a 3d representation of an existing product for print

–       Rendered images to show off structure

 

Jackson Dawson     Dearborn, MI          Jan. 2013 – Mar 2013

Automotive Retopology Work  

–       Turned CAD data and converted a high poly mesh to low poly

–       Applied shaders and textures to finished meshes for mobile use

–       Optimized shaders and meshes for use in Unity3d and

–       Vuforia’s Augmented Reality Application

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